AI Insights · Timothy · October 2021
Top 5 Anime Games Performance in Chile Q3 2021
Explore the performance of the top 5 anime games on a unified platform in Chile during Q3 2021, including revenue, downloads, and active user trends.
The third quarter of 2021 saw significant activity in the anime gaming sector in Chile. Here’s a detailed look at the performance of the top 5 anime games on a unified platform, with data sourced from Sensor Tower.
Saint Seiya Awakening, published by YOOZOO (SINGAPORE) PTE. LTD., showed a steady revenue stream throughout the quarter. Weekly revenue peaked at approximately $26K in early September, with consistent figures around $18K to $22K for most of the quarter. Weekly downloads fluctuated between 240 and 340, while weekly active users experienced a gradual decline from around 39K to 34K by the end of September.
The Seven Deadly Sins by Netmarble Corporation saw more varied revenue patterns, peaking at around $15.6K at the end of June and experiencing a dip to approximately $6K mid-August before stabilizing around $8K to $9K. Weekly downloads showed a significant drop from over 2.4K in late June to around 1K in August and September. Active users remained relatively stable, ranging from 15K to 18K.
Yu-Gi-Oh! Duel Links, developed by KONAMI, managed a consistent revenue stream, peaking at about $12K in early August. Downloads remained steady, averaging around 600 per week, while active users hovered between 10K to 12K throughout the quarter.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. exhibited a diverse revenue range, starting at just $715 in late June and reaching up to $8.6K in mid-July. Downloads also showed dynamic trends, peaking at nearly 13.5K in late July and tapering off to about 2.9K by the end of September. Active users grew from 1.3K at the start of the quarter to over 10K by early August, before settling around 7.4K.
Captain Tsubasa: Dream Team by KLab Inc. saw its highest revenue in late June at around $8K, with a notable drop to approximately $1.4K by early August. Downloads peaked at over 3.3K in late August after a period of lower figures. Active users saw a significant increase mid-quarter, rising from 1.7K to over 5K in late August, before stabilizing around 3.2K by the end of September.
For more detailed insights and data on mobile app performance, visit Sensor Tower.